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Episode 18: Fly, Captain! The SDG Base Hangs by a Thread!

 

Review by Chris Guanche

February 17, 2004

 

Summary

 

In the Gunperry, Shute sits with the deactivated Captain and hopes he will recover. The Gunperrys land at the SDG base, and Cobramaru gets off. A security camera spots him, but he disables it with a dart. Two GM SNipers then approach him, and he hits them with darts that make them forget he's there. He then walks off and engages his camouflage. Nearby, Kao Lyn removes Captain's Soul Drive and tells Shute and Chief Haro that Captain will be operational soon. Bakunetsumaru stumbles into the room and asks if Captain will be okay before collapsing. Chief Haro tells Shute that the problem with Bakunetsumaru is that since he's from another dimension, they're not familiar with his technology. Bakunetsumaru says he could eat a hundred rice balls, so Shute gets Keiko, Sayla and Zero to help him. Bakunetsumaru begins to eat the rice balls and says they're wonderful. Zero doesn't understand how they could heal him, and Bakunetsumaru says they contain the compassion of the person who made them and are like food for the soul. As Kao Lyn works on Captain, the SDG command center picks up a Dark Axis assault force approaching. Bakunetsumaru tries to go, but Zero tells him he needs to recover. On the deck, GunEagle launches, followed by the GunDivers, Gunbike and Zero. Shute wants to go too, but Chief Haro wants him to stay with Captain. The chief decides to go out in his personal Gunperry. Elsewhere, Cobramaru continues to tamper with the SDG computer system. There is no Dark Axis attack force, but he created fake sensor readings to get the Gundam Force to send their units out. Cobramaru appears on the security cameras on the exterior of the base. He attacks one of the cables holding the base up.

 

Bakunetsumaru sees that Ashuramaru is not alone. He explains that Cobramaru is an evil musha Gundam that has captured nine castles that were guarded for millennia. Shute launches in a helicopter Ball to stop Cobramaru from cutting the cables. Shute is informed that if Cobramaru cuts the main junction cable, the entire SDG base will fall to the ground. Shute demands that Cobramaru stop, and Cobramaru knocks him away. Shute tries to grapple him, but Cobramaru whacks him with his tail and sends him falling. He reaches the top of the junction, but Shute manages to grab hold of his tail. Cobramaru smashes him against the cable, but he refuses to let go. Shute's determination reactivates Captain's Soul Drive, and Captain goes into his re-equip ring to change his parts and get a rocket booster. He launches from the re-equip ring and flies up towards the junction cable. Cobramaru prepares to cut the cable, but Captain blasts him with his beam rifle. Captain demands that Cobramaru surrender, and Cobramaru responds by firing his darts. He then attacks with boomerangs and discs, but Captain dodges tem all and uses his Captain Punch to knock Cobramaru off the junction cable. Captain goes up to Shute, but he begins to fall when his rockets malfunction. He doesn't think he can survive such a fall, but Shute rescues him. Chief Haro returns and thanks Shute and Captain for defending the base. Elsewhere, Ashuramaru's wounds heal, and Entengo guards Bakunetsumaru's broken sword. On the Zako Zako Hour, the Zakos continue to discuss musha Gundams and their healing abilities until they get an unexpected visit from Cobramaru.

 

Commentary

 

As expected, the cliffhanger from last episodes is continued here. However, instead of focusing on Ashuramaru, this time it switches to Cobramaru. He manages to deceive useless GM guards and is able to get all of the SDG forces to foolishly launch and fight a nonexistent threat. With everyone else gone, defending the base falls onto Shute's shoulders. Despite being in a puny Ball, he manages to hold out well enough against Cobramaru. Captain of course recovers from his wounds, and for the first time in a while he utters his classic weapons authorization line. Cobramaru has been defeated once, but he is not likely to go away. Neither is Ashuramaru.

 

Overall Rating

Full StarFull StarFull StarHalf StarNo Star

3.5 out of 5 stars
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SD Gundam Force Episode 18 SD Gundam Force Episode 18
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