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Episode
18: Fly, Captain! The SDG Base Hangs by a Thread!
Review by
Chris
February
17, 2004
In
the Gunperry, Shute sits with the deactivated Captain and hopes
he will recover. The Gunperrys land at the SDG base, and Cobramaru
gets off. A security camera spots him, but he disables it with a
dart. Two GM SNipers then approach him, and he hits them with darts
that make them forget he's there. He then walks off and engages
his camouflage. Nearby, Kao Lyn removes Captain's Soul Drive and
tells Shute and Chief Haro that Captain will be operational soon.
Bakunetsumaru stumbles into the room and asks if Captain will be
okay before collapsing. Chief Haro tells Shute that the problem
with Bakunetsumaru is that since he's from another dimension, they're
not familiar with his technology. Bakunetsumaru says he could eat
a hundred rice balls, so Shute gets Keiko, Sayla and Zero to help
him. Bakunetsumaru begins to eat the rice balls and says they're
wonderful. Zero doesn't understand how they could heal him, and
Bakunetsumaru says they contain the compassion of the person who
made them and are like food for the soul. As Kao Lyn works on Captain,
the SDG command center picks up a Dark Axis assault force approaching.
Bakunetsumaru tries to go, but Zero tells him he needs to recover.
On the deck, GunEagle launches, followed by the GunDivers, Gunbike
and Zero. Shute wants to go too, but Chief Haro wants him to stay
with Captain. The chief decides to go out in his personal Gunperry.
Elsewhere, Cobramaru continues to tamper with the SDG computer system.
There is no Dark Axis attack force, but he created fake sensor readings
to get the Gundam Force to send their units out.
Cobramaru
appears on the security cameras on the exterior of the base. He
attacks one of the cables holding the base up. Bakunetsumaru sees
that Ashuramaru is not alone. He explains that Cobramaru is an evil
musha Gundam that has captured nine castles that were guarded for
millennia. Shute launches in a helicopter Ball to stop Cobramaru
from cutting the cables. Shute is informed that if Cobramaru cuts
the main junction cable, the entire SDG base will fall to the ground.
Shute demands that Cobramaru stop, and Cobramaru knocks him away.
Shute tries to grapple him, but Cobramaru whacks him with his tail
and sends him falling. He reaches the top of the junction, but Shute
manages to grab hold of his tail. Cobramaru smashes him against
the cable, but he refuses to let go. Shute's determination reactivates
Captain's Soul Drive, and Captain goes into his re-equip ring to
change his parts and get a rocket booster. He launches from the
re-equip ring and flies up towards the junction cable. Cobramaru
prepares to cut the cable, but Captain blasts him with his beam
rifle. Captain demands that Cobramaru surrender, and Cobramaru responds
by firing his darts. He then attacks with boomerangs and discs,
but Captain dodges tem all and uses his Captain Punch to knock Cobramaru
off the junction cable. Captain goes up to Shute, but he begins
to fall when his rockets malfunction. He doesn't think he can survive
such a fall, but Shute rescues him. Chief Haro returns and thanks
Shute and Captain for defending the base. Elsewhere, Ashuramaru's
wounds heal, and Entengo guards Bakunetsumaru's broken sword. On
the Zako Zako Hour, the Zakos continue to discuss musha Gundams
and their healing abilities until they get an unexpected visit from
Cobramaru.
As
expected, the cliffhanger from last episodes is continued here.
However, instead of focusing on Ashuramaru, this time it switches
to Cobramaru. He manages to deceive useless GM guards and is able
to get all of the SDG forces to foolishly launch and fight a nonexistent
threat. With everyone else gone, defending the base falls onto Shute's
shoulders. Despite being in a puny Ball, he manages to hold out
well enough against Cobramaru. Captain of course recovers from his
wounds, and for the first time in awhile he utters his classic weapons
authorization line. Cobramaru has been defeated once, but he is
not likely to go away. Neither is Ashuramaru.
Overall
Rating: 3.5 out of 5 stars
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