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Episode 4: Attack the Enemy Musai!

 

Review by Chris Guanche

September 4, 2003

 

Summary

 

In the Dark Axis dimension, Grappler and Zapper argue about their failure in the last battle. Commander criticizes them for their failure, and he says that if two Gundams teamed up it could be a major problem for them. Grappler says that he'll work on a plan with Zapper to capture the Gundams. In his workshop, Shute fools Captain with a voice changer he invented. He then show him the new ability he added to his skates to make them electromagnetic. Captain then gets a call that the Dark Axis is attacking, so he takes off and swaps his parts in the re-equip ring. At an industrial area, Zakos wildly fire in the air at everything, and Grappler explains that he wants the Gundams to come to him instead of wasting time searching for them. Zapper doesn't agree, and as he says that he is blasted by Captain. At the same time, Zero appears, and Grappler sees that his plan worked. Hordes of Zakos emerge from everywhere and begin to attack them both. Captain tells Zero they need to work together, but Zero doesn't agree and says that Captain's mission is irrelevant to him. While they fight, Grappler fires his rubber beam bazooka, which encases both Gundams and several Zakos in a rubber ball. Zapper thinks that Grappler was holding out on him, so he grabs the bazooka and accidentally fires it, encasing them both in a rubber ball too. Grappler orders the Zakos to load the Gundams onto the Komusai and return to the Dark Axis dimension. As the Komusai takes off, Shute uses the rocket power of his skates to jump high and then stick to the Musai's hull with the new electromagnetic ability he invented. The Komusai returns to the Dark Axis dimension and docks with the Musai. Zero explains that the Dark Axis dimension was once his peaceful world of Lacroa, which was destroyed after the Dark Axis invasion. Zero blames himself for not being able to protect Lacroa.

 

Shute hides on the Musai and watches as a Zako uses solvent to dissolve the rubber ball encasing Zapper and Grappler. Shute decides that he needs that to free the Gundams, so he skates by and steals the solvent. Zakos chase him all across the Musai's hull, and he escapes one group of Zakos only to find more waiting for him. He skates off the side of the ship and goes over to where the Gundams are being held. He uses the solvent and dissolves the rubber ball holding the Gundams captive. He loses his balance and falls, but Captain catches him. He tries to land on a floating island and misses. They continue to fall, but Zero catches them and brings them to safety. He says that he is impressed by Captain and Shute's courage and selflessness, so he decides to work with them. First, he says they have to take control of the Musai and get the Zakrello Gate to open. Zero attacks Grappler and knocks away his bazooka while Captain punches Zapper. While they distract them, Shute skates over to the Zakrello Gate and asks it to open. The Zakrello Gate refuses to open because it says it will get in trouble. Captain and Zero see Shute waving his arms in the air, and they mistake that as a signal that the gate will open. They fly over to the gate, and Zapper has the Musai come about to fire the cannons. Grappler tells him not to fire directly at the Zakrello Gate because it will be destroyed. As the beams approach, Captain activates his soul drive and deflects one of the beams. Zero uses his Super Magical I-field, but he accidentally destroys the island they're standing on. As they fall, Shute uses his voice changer to impersonate Zapper and order the Zakrello Gate to open. They return to Neotopia, but they're too high for Zero to use his flight booster. Captain tells them not to worry, and they land on a metal cloud. Captain explains that they are at SDG's base. Chief Haro invites them to come inside, but Zero says he doesn't like crowds and leaves. Captain takes Shute inside to show him around.

 

Commentary

 

Well, this episode breaks away a bit from the generic formula seen in the first three episodes. Grappler manages to catch the Gundams off guard and capture them, but in the end it backfires. Zero and Captain decide to work together, so this seems to be the beginning of a new Gundam Team. We also learn that the Dark Axis world was actually once Zero's home of Lacroa before it was destroyed. Though Shute is still rather annoying, he proves that his ability to invent weird things can be useful. However, the two things he invents are rather deus ex machina that end up magically saving the day at the end. Now, will other Gundams from other dimensions come to Neotopia to fight the Dark Axis?

 

Overall Rating

Full StarFull StarFull StarHalf StarNo Star

3 out of 5 stars
Spacer

 

SD Gundam Force Episode 4 SD Gundam Force Episode 4
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