Episode
8: And Between the Wasteland and Sky
Review by Dale
July 25, 2000
The steamer is charging
full speed ahead, and its engines are in danger of failure within
10 minutes. Meanwhile, Brilliant Dynamite Neon's thugs are searching
for Vash, who is hiding in a vent planning what to do next. The
kid reveals that his father was the designer of the sand steamer,
and pulls out a traced schematic. As he is growing hopeless and
reminiscing of the past, Vash bonks him on the head several dozen
times to bring him back to reality. Vash rolls a cart, with some
unexploded shells on it, to distract some guards while he opens
fire on them. One guard stumbles back to BDN, with a note taped
to his back, stating that Vash is beyond human. BDN sends out a
message to the entire ship for Vash's capture. Vash pretends to
be a guard and acts out a scene of Vash terrorizing him. He gives
the kid a pen that doubles as a two way radio. The kid asks how
he got hold of lost technology, but Vash tells him he wouldn't believe
it. After walking outside, Vash begins to give medical treatment
to the guards he fought earlier. When the kid looks baffled, Vash
explains that "she", referring to Rem, would be unhappy
if he took a life. We can also see that he has been wounded in the
side. The kid has a flashback in which we see a sequence of imagines
involving his parent's death, Vash in a cloak, and him joining BDN's
gang. He remarks to Vash that they used to kill people, and that
Vash has become too clean. Vash replies that the future is always
blank.
Vash is being directed
by the kid to proceed to a room assumed to be the least guarded.
BDN and most of his guards wait right behind the door and fire all
weapons at Vash when he enters. The shots all hit the wall behind
him, as BDN was just testing Vash's courage. Meryl and Milly, disguised
in guard suits they had stolen earlier, hold BDN at gunpoint. The
ship begins to quake as the engine begins to fail. BDN and Vash
agree to a duel outside the steamer to determine its fate. The whole
ship watches on as BDN flips a coin which will determine the start
of the duel. Before the coin hits the floor, the ship brushes against
some rocks which causes an avalanche between the two. BDN beings
to fire wildly, but Vash stealthily fires off several well aimed
shots and knocks him to the floor. Vash's injury has worsened and
BDN has the upper hand being the first to get up. BDN refuses to
finish him off out of respect. The kid offers to help the crew stop
the steamer, but they refuse since they blame him for assisting
in the takeover. The kid puts on a protective suit and goes in anyway,
knowing exactly which lever to pull. As he wakes up badly injured
and in bandages, the train has stopped just shot of a deep chasm.
BDN is long gone after throwing his weight around and promising
no mercy to Vash next time. The kid and Vash climb to the top of
the steamer, where he sings a song which was a favorite of Rems',
causing Vash to become teary eyed.
A weak follow up to
the previous episode, this installment moved the story along very
little. The only character development we got was the brief flashbacks.
Vash's dialogue about the communicator pen does indicate, interestingly,
that he may remember a bit more about his past than he is letting
on. The agents appear for less than a minute in this one. Most of
the first half is taken up by Vash hiding in a tunnel and popping
out to shoot henchmen. The second half is just an extended duel
and rescue sequence. In total, this episode was just too heavy on
action and too light on plot and character development. While some
of the earlier episodes had this same flaw, they were heavy on humor,
which redeemed them completely. I hope the next time the show pulls
a two parter, it uses a better setup than this disappointing action
fest.
Overall Rating: 2.5 out
of 5 stars
 
Buy the DVD (eps 6-10) from DVD Empire
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