Flydart


General and Technical Data

Model number: N/A
Code name:
Flydart
Unit type:
interceptor aircraft
Manufacturer: Earth Federation Forces
Operator: Earth Federation Forces
First deployment: unknown
Accommodation: pilot only, in standard canopy-style cockpit
Dimensions: unknown
Wingspan: unknown
Weight: unknown
Armor materials: unknown
Propulsion: rocket thrusters: total output unknown
Equipment and design features: sensors, range unknown
Fixed armaments: unknown


Technical and Historical Notes

Along with the Flatmouse, the Flydart was an aircraft based on the data from the FF-X7 Core Fighter. The Flydart was developed to operate in the highest levels of Earth's atmosphere, and intercept targets that were in the process of re-entry, or had just achieved re-entry. Due to the extreme altitudes it had to operate at, the Flydart could not take off via conventional means if it intends to operate at high altitudes. Instead, two methods were developed to launch the Flydart: from the ground using jettisonable booster rockets, or from an altitude of 10,000 meters from the underside of a modified Depp Rog heavy bomber. The Flydart could be recovered post-sortie by the modified Depp Rog via use of a special hook near the cockpit. The Flydart, being primarily designed to operate at high-altitudes, used rocket engines for thrust, and its small wingspan stemmed from the use of the 'lifting-body' principle, and both of these factors made is far less effective at lower altitudes. Flydarts saw heavy action during the One Year War, where they were primarily responsible for disrupting the Principality of Zeon's re-supply route between Side 3 and the Earth Attack Force, which they accomplished with great effectiveness.

Miscellaneous Information

Appearances: MSV (Mobile Suit Variations)
Original mechanical designer: Kunio Okawara