MSiA ZGMF-X19A ∞ Justice Gundam
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General and Technical Data

Series:
Mobile Suit in Action!! (MSiA)
Title:
ZGMF-X19A ∞ Justice Gundam
Release Date:
09/2005
Suggested Price:
¥ 2000
No. of Parts: 1
∞ Justice Gundam figure + 14 parts
Plastic colors: black, gray, purple, pink, white, green, yellow
Gimmicks: stand, subflight lifter

Introduction

Contributor: ShadowCell
Date: January 02, 2006

After the events of Gundam SEED, Athrun Zala takes the charred remains of his Justice Gundam to the fine folks at Pimp My Ride. Two years and most of Gundam SEED DESTINY later, they foist upon the world the new (?) and improved (??) Infinite Justice Gundam. Sporting more melee weapons than even Athrun can remember to use in its limited three appearances, the Infinite Justice serves as a testament to Japan's commitment to recycling. How does its small plastic reincarnation fare?

Head

About as exciting as any other SEED series MSiA head, the Infinite Justice's head has a generally uninterrupted 360 horizontal rotation, and can theoretically move vertically about 30 degrees. I say theoretically because for some reason, my Infinite Justice can't look down. I'm not sure if this is a design flaw in the head or just an oddity with my figure. Blah.

Torso

Good articulation in the waist, two slots on the hips for the beam sabers. The torso can also tilt about fifteen degrees in all directions, so you can, I don't know, have Athrun do the Macarena or something. On the shoulders are two slots for the subflight lifter. On the back are two slots, mounted in sliding pieces, into which one can fit the subflight lifter. It's confusing. You'll see. Fortunately, Bandai was kind enough to provide pictorial instructions for lost and confused souls. As for the subflight lifter, I'll get to that later.

Arms

The Infinite Justice's arms are relatively unassuming affairs. They're double-jointed and have the same ball-and-peg setup pretty much every SEED MSiA has had so far. The Infinite Justice has six hands: two closed fists, two hands for the sabers, and two for the beam rifle. Both arms also have a slot for the Infinite Justice's beam carry shield. Shoulder movement is somewhat limited by the subflight lifter, but nothing too drastic.

Legs

Also nothing to write home about, the Infinite Justice's double-jointed legs sport decent articulation, though somewhat hampered by the skirt armor. The legs and feet also have corresponding slots for the leg beam sabers, although foot articulation is basically nonexistent with the saber blades in place.

Weapons and Accessories

Beam rifle- Nothing exciting here. It has a swiveling scope. That's really about it. For some reason Bandai has not seen fit to reproduce that very logical "clip the beam rifle to the back of the skirt armor when you're not using it" idea, so that's annoying. Hey Bandai. I like that idea. I'd like to see more of it.

Beam sabers- Also nothing exciting. Little beam sabers with removable blades, snug fits all around.

Beam carry shield/boomerang- Stuck on the Infinite Justice's arm, the beam shield operates via an emitter on the shield surface. You pull the emitter off, put the emitter on the beam shield itself, and put the whole thing on the carry shield. The boomerang is mounted on the side, and the blade emitter can be moved to point the blade either forward, like a beam saber, or at an angle, like a boomerang. Unfortunately, in the show, Athrun completely forgot about the Grapple Stinger anchor, and more unfortunately, so did Bandai. Tsk tsk.

Subflight lifter- As previously mentioned, the subflight lifter has an unnecessarily confusing way of attaching itself to the Infinite Justice's back. The wings slide out, the beam cannons and the nose fold up and out depending on whether you want the subflight lifter attached to the Infinite Justice or flying solo, and there's a slot on the bottom to attach the plastic stand Bandai so kindly provided. Also to be found on the bottom of the subflight lifter are two little handles for another MSiA to go hang-gliding on. Unfortunately, Bandai didn't include any blades for any of the numerous beam sabers on the subflight lifter. How depressing.

Conclusion

An okay figure, I guess. Certainly nothing to write home about, and with so many things omitted, it's not really as impressive a figure as one would think it should be, considering that Bandai only revived the Justice into its not-very-different new form to appease fans as DESTINY swung into its "You Resemble Me" phase. Bah. I'm still holding out for an MSiA regular Justice, back when it was kind of original.

Overall Rating: 3.5 out of 5 stars

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