Series:
1/60 Scale Title: GAT-X105 Strike Gundam (Striker Weapon
System) Release Date: ? Suggested Price: ¥ 7000 No. of Parts: 286 (+/- 10) + polycaps + plastic-coated
wire Plastic colors: blue, red, white, black, gray Gimmicks: parts for Aile Weapons System, Launcher
Weapons System, and Sword Weapons System
Introduction
Contributor:
Annastasia “Mylene” Culpepper Date: January 15, 2004
This is the big one. The whole tamale. When Bandai released
their 1/60th Strike Gundam, minus any of the special weapon
kits, it sold moderately well. However, people expected something
more. Add-ons for the existing kit so you could have the Sword,
Aile and Launcher in something bigger than 1/100 scale. And
thanks to Bandai, we do. This kit is simply the pre-existing
1/60th Strike Gundam released with all 3 Weapons Systems. And
it’s a beauty. Like all kits, it does have some minor
flaws, but overall it’s a great looking, semi-affordable
kit, chock full of extras. The box is the size of the Perfect
Grade RX-78-2 box. While it doesn’t offer the detail that
a Perfect Grade does, it’s got the size, the extras, and
the sheer fun factor of building such a mammoth.
Head
If you’re familiar with the non-PG 1/60th line at all, you’d
know that for the most part they’re really big renditions
of the 1/100 HG line. So when it comes to the construction of
the kit, it’s simplified, yet broken down so that there’s
minimal or NO painting needed to have a great looking kit. The
Strike’s assembly is an almost exact copy of the 1/100.
Nine pieces total form the head, and all 3 of the stickers provided
take care of the eyes, and head sensors. Since it’s so easy
to assemble, it looks strikingly plain once done. Once detailed
with a fine tip pen, or Gundam outlining marker, the amount of
detail rapidly stands out. And that’s the added bonus of
the size of this kit. Fine detailing is simpler, since the parts
are so BIG.
Torso
Again, the
simplicity of design and build make for a finely detailed set
of parts. However, the size factor here makes a great difference.
It allows for cockpit, with opening hatch, and modified arm
pivots, so you can hit those nice poses. It comes with a bit
more detail as well, in order to minimize painting. Mobility
is still limited; since it’s not a PG or even a MG, it
can only swivel its hips. The waist/hips themselves offer your
typical abilities, with movable, opening side skirts containing
the Armor Schneider knives folded and tucked inside. However,
this is where my gripes come in. The way the Strike is designed,
the actual mecha design, leads to an issue with the opening
cockpit. The way the cockpit hatch is recessed, and stuck in
between the gray“walls” on the front of the chest
make it almost impossible to open the doors without a tool of
some sort. On the hips/waist, the front skirt is movable, but
the rear skirt is not. It’s one solid piece of plastic.
This fixed skirt can inhibit the leg poseability, since its
blocking most of the rearward movement.
Arms
This is a case where simplicity messes everything up. Shoulder-wise,
everything is fine. Good solid sturdy construction, that allows
for moderate mobility. In fact, the hands are well done too, with
semi-jointed fingers, and holes in the palm to facilitate pegs
from the weaponry to hold them tightly. The arm itself however
is a different story. The simple design of the arm construction,
to allow it to be easier to build SERIOUSLY inhibits arm movement.
The elbow joint only allows for 90 degrees of movement up and
down, and zero left to right movement. All left to right movement
is done up top, near the shoulder. This type of design is found
more in BASIC 1/144 kits, and smacks of poor thinking by Bandai
when designing a 1/60 kit. The detail is decent however, and the
construction is easy. They hold almost every weapon quite well,
and quite sturdily.
Legs
Where the arms lack, the legs semi-make up for. Again, very simple
construction, consisting of two halves and a polycap for the thigh/upper
leg for example. However, they allowed for greater mobility and
range of motion. The ankles for example are double jointed, at
the top and bottom, so the feet have a remarkable range of mobility.
The knees allow for decent poseability, without sacrificing strength.
And the overall detail is decent. The only time the legs show
any weakness is with the Aile pack. But minor posing alleviates
that.
Weapons
and Accessories
The weapons
are this kit’s shining jewel, not to mention the only
reason it exists! It comes with all three complete Weapons Systems
seen in the series. So I’ll break it down that way.
Strike- The basic 1/60 Strike Gundam kit came with the beam
rifle and shield, however, I do not include them as part of
the bare Strike pack. It’s more commonly seen with the
Aile Booster system, so that’s where I’ll lump it.
So all that really leaves you is the Armor Schneiders. These
neato pocket daggers fold up and fit into the Strike’s
hip skirt. They’re simply 3 pieces of plastic, 2 sides,
and the blade. The Strike DOES look pretty hip holding them,
but there’s really not much you can do with them, other
than recreate some of the really early battle scenes.
Aile- The Weapons System used through most of the series, the
Aile is a beautiful add-on. Combined with the shield, and beam
rifle, it’s a damn pretty sight to behold, and pretty
fun to play with. The rifle is given decent detail, simple construction,
and like the other big weapons in the set, a swinging plastic
tab. This tab slides into the palm slit in the hand, effectively
locking the gun into the hand. These tabs are also on the beam
saber hilts, in the Aile’s backpack. It comes with the
standard two clear-ish pink blades to go into the hilts. The
only disappointing feature of the Aile is that the backpack’s
wings don’t fold down like the Master Grade’s. A
known feature of the backpack, easily implementable in a kit
this size, seemed to have been overlooked. However, the actual
thruster portions are movable, and help physically balance the
kit while in Aile mode. The shield is broken down assembly wise
so there’s no painting required, and it looks good. There
is an attachment bracket for the shield, to allow for two different
placements of the shield on the arm, as well as allowing it
to be placed on either arm. The actual shield handle comes off,
so you can have the Strike holding two weapons, while keeping
the shield in place.
Sword- My
favorite. ^_^ Another simple bit of construction, as there’s
really not a whole lot to the last two weapons systems. The
backpack is there to store the gargantuan sword, nothing less.
The shoulder mount is actually 3 separate pieces, a front, middle
and back, that clamp onto the Strike’s shoulder very securely.
It also contains the Beam Boomerang, which like the Sword itself,
features the swinging plastic tab, so you can lock them pretty
tightly into either hand. My only gripe is that the plastic
tab on the Sword itself is flimsy and prone to breaking, as
mine did. Nothing short of a replacement tab will fix it either,
as the plastic is simply too thin to glue or “weld”
back together. The Sword also has the most translucent
“beam” parts, with 2 for the Sword (blade and bottom
tip), and one for the Boomerang blade. The Sword looks plain
as well, until you give it at least a once over with the detail
pen, to bring out the fine recesses and panel lines in the Sword
itself.
Launcher- Last but not least, the BIG GUN. And that’s
exactly what you’re getting folks, a big damn gun. The
gun’s assembly is part intensive, but definitely not difficult.
Plenty of crevices and line to detail. The backpack attachment
is simply the holding mechanism for the gun itself. It’s
one long arm, replete with polycaps. The polycaps keep it stiff,
while retaining its mobility. However, due to the Strike’s
overall mobility problems, getting super awesome poses out of
the Launcher set simply aren’t possible. The shoulder
mount attaches much like the Sword, with 3 pieces, front, middle
and back all coming together to lock onto the shoulder rails.
Decent amount of detail is to be found in the shoulder Gatling,
but definitely could use more.
Conclusion
In my honest
opinion, it’s a great kit for the retail price. Decent
mobility, lots of room for those modelers who like to change
and things to go nuts, but yet simple enough and good looking
enough for the basic modeler to get a large size representation
of all 3 modes of the main SEED mecha. However, with
my aforementioned gripes, the number one being mobility, I feel
Bandai could have done better. I own many other 1/60 non-PG
kits, and they don’t lack the mobility this one does.
And what’s the point of having a big Gundam kit if you
can’t put it in awesome poses?!
If you’re
a big SEED fan, get it. If you’re a moderate
SEED fan, and find one for near the Japanese retail
($60-$70), get it. If you’re just a Gunpla fan overall,
then you can probably skip this, as it’s probably too
simple for you.