Contributor: Matt "GuyverC" Bellamy
Date: December 13, 2003
The third Gundam in the SEED 1/100 line returns to simplicity...
or does it? It's parts count is quite low, so can it live up to
the standards set so far?
Head
Buster's head is quite nicely done. The sculpt is pretty menacing,
and looks dead accurate. Except for the eyes and camera, everything
is molded in proper colors and looks great. It doesn't have a
collar to prevent its neck articulation. It only has a neck guard
off the head, but it doesn't affect it too much. Like with all
the SEED kits, its "V-Fin" is rounded, so it
could stand some sanding.
Torso
Quite plain in many ways, much like the Strike, looks great. Details
are right from the lineart, and all pieces are molded in the right
colors. I was quite pleased to see, as well, the shoulder joint
from the Strike returns in this kit, giving the arms some much
needed extra articulation to handle it's big weapons. The backpack
is pretty simple, but I was pleased to find the booster jets are
actually moveable. Not by much, but still a nice touch. The backpacks
main feature, however, is to lock the cannons to when not in use.
Now, normally
in kits, you connect the torso to the crotch/hip armor and are
done. Well, the Buster has an extra piece to put in between.
This is where the weapons are. The parts attached here are where
the "arms" that keep the large cannons attached to
the actual Gundam at all times. These "arms" are made
up of quite a few joints, allowing the cannons to be positioned
in many ways. More on this later.
Arms
Pretty standard arms sadly. They didn’t improve the design
any, but I never figured they would. Elbows only have 90 degrees
of movement, however, unlike with the hands on the other SEED
1/100 kits, you won't have to take these apart to use the cannons.
The shoulder armor, however, has its ups and downs. The shoulder
armor houses the missile launchers, with pop up cover. The missiles
will need to be painted, as they are molded right to the shoulder
armor. The big thing is, they are so bulky; it restricts the shoulder
joints movement from the torso. Unless you’re like me, and
leave the arms off the peg just a bit (or make extensions), it
could cause some posing problems.
Legs
The
legs on Buster again go back to simplicity like with Strike, but
add some things from the Aegis that make them work much nicer.
The thighs have two joints. The common ball and socket joint for
the hip, and a horizontal joint in the thigh that helps turn the
leg to the side for better balance. Tossing in the fact the legs
are also very sturdy and heavy with ankles that move...but not
too much, and you have the makings of a very fine, stable set
of legs.
Weapons
and Accessories
Gun
Launcher - Very nicely detailed, with two handles. One hidden
(with the trigger), and the other near the muzzle of the cannon
(for holding onto in combined mode). The lack of articulation
in the arms, however, makes this hard to pose with.
High Powered
beam Rifle - Again, highly detailed, with two handles. A sticker
is provided for the sensor. Again, articulation issues make
it difficult to pose with.
Combined
- The real power of Buster is putting the weapons together.
Keeping one gun as far back as it can, and bringing the other
forward, and plugging them together is all real simple. The
arms fold forward easily, and they plug into each other pretty
snugly. At least in combined forms, the arms have an easier
time reaching the handles on the cannons. The process is basically
the same for each version of the cannon.
Conclusion
A simple kit, with a bit confusing system to work its main weapons.
Still a very solid kit, and a good show from Bandai. Standard,
but with some menacing gimmicks that make a pretty good kit.