Series: Advanced Mobile Suit
in Action!! (AMSiA)
Title: GAT-X105 Strike Gundam (Striker Weapon System)
Release Date: Strike: 01/2003, Aile, Sword & Launcher:
Suggested Price: Strike: ¥
2000, Aile: ¥
2500, Sword & Launcher: ¥
No. of Parts: varies per figure
Plastic colors: Strike: red, blue, white &
gray. Aile Pack: red, black, yellow. Sword: blue, light blue,
gray, white & clear red. Launcher: light olive green, yellow,
Gimmicks: "inner frame" system, Katoki-ish
Contributor: Winn Sevilla
Date: January 24, 2004
Despite the fact that Gundam SEED is currently showing
in Japanese television, Bandai already churned out its merchandise
already. Newfound fans and critics found themselves flooded with
kits. All sorts of "grades" seemed to invade the Gundam
SEED market that was meant for all types of fans. For the
first time, Bandai seemed to go all out for this installment.
enter the next generation of Mobile Suit in Action figures,
the "Advanced MSiA." Featuring the "Inner Frame
System", a MSiA scaled down version of the Master Grade
G Gundam kits' "Action Frame." A very first
in the MSiA category, it would seem to be quite a promising
When I first
saw the pictures of the AMSiAs, I used this fact to neglect
myself from buying the HGGS & Quick Assemble kits. When
I found myself staring at the Strike Gundam AMSiA at the local
kit shop, despite some bad incidents happening that day regarding
bad credit collections, I am sensibly satisfied with this baby
because it was simply worth to change the mood. Followed are
the Aile Type and Sword / Launcher Type series, in which I decided
to purchase as well since I made it a point the Strike Gundam
should could never go out without any of them.
Strike Gundam was one of the five Gundam units that was left
out while the other four were stolen by ZAFT in a secret research
facility in Heliopolis. The Strike featured a very distinctive
modular weapons system in three known variations: "Aile"
for high speed and mobility as well as air capabilities, "Launcher"
for long range artillery / energy bombardment and finally "Sword"
for close combat / melee attack. Despite ZAFT having four Gundams
(Aegis, Duel, Buster & Blitz) to fight against, these modular
weapons system allowed the Strike to be at par with them. Kira
Yamato, a 1st generation coordinator finds himself as the fated
pilot of the Strike not because of taking sides, but simply
for the sake of protecting his friends in the federation ship
* I'll be
making this review as a compilation of the Strike Gundam and
all of its Weapons Systems. Separately, these are the AMSiA
packages that Bandai released for your information:
2. Strike Gundam (de-active mode) with Aile System
3. Strike Gundam with Sword & Launcher System
One noticeable thing about this AMSiA is the quality of the
material. Noticeably it seems to be made of the same materials
used in Fix Figurations! There seems to be no warping and bent
parts that you find in basic MSiAs and the paint used for the
parts is typically in flat, non-glossy colors like the ones
used in the Fix. Also, the scale for the figure itself is considerably
very close to the 1/144. For an expensive price, the material,
paint quality and scale totally makes it worthy.
Strike Gundam in "de-active mode" or phase shift down
colors is simply a fairly nice color rehash of the RX-78-3 Gundam
G3's gray colors that can "fashionably" go with any
of the weapons systems.
Generally, all three Strike Gundam AMSiAs are presented in this
format: the figures' "inner frame" on one side while
the snap on armor and the modular systems on the other. The
rear box design shows the completed figure and their respective
modular systems on it as well as a concept drawing of the "inner
frame." Typically the overall box design is simple; it
shows how good the figure just by looking at the box is a good
Very clean. Great scale, crisp shape, colors and panel lines are
excellent. Typically just as how Fix heads are done. Remarkably,
the head antenna is done very pointy and straight unlike basic
MSiAs. Articulation is very fine but when you add on the armor,
horizontal articulation is interrupted because the "brace"
gets in the way.
Shockingly, the waist isn't really articulated since there is
no allowance on the skirts themselves. It's just a total irritating
fact that it is an AMSiA. And since this is the basic Strike,
there is no backpack but the rear portion of the torso features
articulated verniers. The skirt armor is connected via ball joint
pegs but only allows very little articulation making it not suitable
for kneeling poses.
The torso to shoulder connection is a two-way peg connection that
lets the arms swivel forward and backward - a distinctive design.
The shoulder armor is connected to the upper arms through a ball
joint peg, in which fits very snugly. Sadly, the elbow connection
through is quite disappointing. Supposedly expecting a ver.2.0
elbow joint, it was except that the connection between them is
made quite weak - the connection is open rather than closed, and
the sockets are just isn't firm enough. Extra hands included aside
from the basic closed fists is a beam rifle hand for the right
and a semi-open hand for handling to rifle stock and shield. (The
Sword & Launcher however, have two extra pairs of hands to
accommodate left & right handling of weapons.)
this section of the AMSiA, it is simply PERFECT. The knee joint
is a thicker, more durable design of the ver.2.0 knees, making
it poseable for kneeling poses IF ONLY NOT limited by the skirt
armor. The foot articulation is marvelous - typically the same
style of the High Grade Gundam Seed kits: double jointed connection.
Armor design is absolutely excellent.
weapons- The beam rifle is molded very nicely and clean cut design.
The stock can be moved sideways for aimed shooting purposes. The
shield however, is connected through a hole in the side of each
arm - NOT using the traditional HGGS standard shield brace support.
To compensate for this, the shield has a handle for the hand to
hold. One irritating fact for this basic Strike Gundam: NO ARMOR
Aile system- This system
attached through removing the top vernier in the rear portion
of the Strike figure and plugging it on the exposed peg. In my
opinion, this version of the Aile system looks better compared
against the kit versions. It's got a longer wingspan, tail and
detailed exhaust fins. The lower verniers are articulated via
ball joints are fairly secured. Since the lower vernier fins are
long, you can use them as a support to compensate for the Aile
system's rear added weight. Despite the fact that there are beam
saber hilts attached to this, there are no blades supplied - which
is an irritating matter. Generally, the sheer "Katoki-ish"
design is why I love this system.
Sword system- The only noticeable difference in
this version when compared against the kit is the longer "Mydas
Messer" (beam boomerang). The "Schwert Gewehr"
(mega beam sword) has a beam blade and can be attached to the
backpack for non-use. The left shoulder armor is attached by removing
the Strike figure's shoulder and replacing it. The messer can
be snugly holstered on the shoulder armor by removing the blade.
The "Panzer Eisen" (claw) is attached to the left arm
but doesn't quite fit snugly hence a little crazy glue is required.
Although the tip of the claw is articulated cannot be detached
which is a big disappointment. The backpack can be fitted in the
back of the Strike firmly and without removing any verniers. Handling
of the weapons is good, since there are extra hands provided.
Altogether, the Sword system is a great system to hang on to the
Strike I'll say.
Launcher system- The "AGNI" (high impulse cannon) is
delicately detailed against its kit counterparts. Poseability
is very limited however - the limited length of the support brace
attached to the backpack makes it awkward. The only decent solution
is to eventually remove the brace and lean the gun against the
side waist armor. The backpack simply fits in the rear side of
the Strike without the consequence of removing anything, while
the brace is well articulated, but as said earlier, it makes Poseability
awkward - if only it can be extended like the HGUC S/Ex-S Gundam,
it would never be an issue. Unlike the Sword system, the very
nicely detailed "combo unit" (machine gun & missile)
simply attaches over the right shoulder but it lacks the appropriate
depth through to firmly fit in. As a result, it dislodges itself
most of the time - I'll be applying crazy glue to secure it. My
opinion for this system is to at least have some patience whenever
you're going attach it to the Strike.
Strike Gundam has some good points: Fix Figuration quality &
color, accurate & detailed armor/weapon parts and 1/144
scaling. The bad points however, is the weak elbow system, less
articulated skirt armor and waist and lack of Armor Schneiders.
As for the
Weapons system: The Aile is perfect in form but lacks beam saber
blades. Sword is almost perfect except for the Panzer Eisen's
(claw) lows. Launcher's AGNI (impulse rifle) is awkwardly posed
while the combo unit lacks grip, but can be compensated with
a few minor adjustments.
It's simply a game of chance: Love it or despise
it. This review is intended to give you my insights and observations
and will not be tolerated for bias in judging on whether to
accumulate the items or not - but for the record, I'm quite
content with it.
Rating: 3 out of 5 stars
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